VRMoveTime 3.2 Update (Additions and Fixes)
VRMoveTime 3.2! » Devlog
Release Page: https://faxanadus.itch.io/vrmovetime
日本語のリリースはこちら:https://faxanadus.booth.pm/items/6152607
5/21/2025 Version 3.1 & 3.2 Additions:
- Added an option to the Interface menu to resize the main menu (either 50% smaller or 100% bigger)
- Change the minimum Movement Speed value for both the Avatar and Camera to be much lower, and made a pass over all the Avatar animations to make sure they animate well even at very low speeds
- Added some protections for saved preferences, bindings, position presets, avatar presets, and stickers so that they won't be removed in case the program can't fully start up for any reason. These settings are now saved on a case-by-case basis right after their values have changed or a new sticker/preset is added.
- Added a new option to select a specific gamepad (or no gamepad) you want VRMoveTime to use, in addition to the default option of all gamepads being used.
- Added another option to choose which gamepad icons to use, (PlayStation or XBox for now).
- Added a special option to prevent VRMoveTime from receiving hotkeys or button presses from other applications, such as Steam Input, MixItUp or Stream Deck. VRMT will accept these hotkeys by default, and this is usually only an issue when Steam Input is enabled and active for other games that don't have gamepad support.
Fixes:
- Made a big pass over the whole input system, fixing a number of problems with input bindings potentially conflicting with each other, and to make sure that the proper selected controller is active
- Pressing Reset Camera/Reset Avatar (default binding: R or Select) will not reset the slider values in the Scene tab so the Avatar will always return to the sameposition, rather than the current values of the sliders. If you still need to return the Avatar to a specific position you can create a Position Preset for the same effect. if you need the avatar or camera to return to a specific position instead.
- Fixed a few issues with hotkeys not being received properly, mainly hotkeys created using the Numpad when shift is held down
- Fixed stickers rotating in odd directions if they were attacked to the avatar and "Face Foward" was not enabled
- Fixed a few slider options that couldn't have their value clicked on for direct editing by typing in the value
- Fixed an issue where the avatar's root rotation was not matching that of VSeeFace, VNyan, etc. when receiving VMC tracking data via the OSC/VMC Receiver.
- Fixed background transparency not working in OBS (via Spout2 with Default composite mode) when FSR 3.0 or TAA were selected as VRMT's upscaling method.
Files
VRMoveTime3.2.zip 179 MB
2 days ago
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VRMoveTime 3.2!
3D-Movement /w face & body tracking for VTubers は顔や体のトラッキングとともに3D空間を移動できる
Status | In development |
Category | Tool |
Author | Faxanadus |
Tags | vrm, vroid, vsfavatar, vtuber, vtubing |
Languages | English, Spanish; Latin America, Japanese |
Accessibility | Color-blind friendly |
More posts
- VRMoveTime 3.0 Release - 4/26/2527 days ago
- VRMoveTime Devlog - 1/3/2025 Version 2.2Oct 22, 2024